| Reprinted from the September 2002
issue of Sound On Sound magazine (UK)
Roger Linn Design AdrenaLinn
Roger Linn Design AdrenaLinn Filter, Effects, Amp Modeller &
Drum Box
By Paul White
AdrenaLinn is the first product from Roger Linn Design and was
designed by a team that includes Roger himself (inventor of the
LinnDrum) and Dave Smith, ex of Sequential Circuits and probably
most famous for conceiving the MIDI protocol. Roger Linn is actually
a guitarist and so invented this box because he thought it would
be fun to have one, but the AdrenaLinn can also be used to process
synths, drum machines and just about any other sound source you
care to feed into it. So what exactly is it?
The AdrenaLinn is essentially a mono-in, stereo-out effects processor
in stomp box format but is unusual in that it includes a simple
drum machine based on two bar measures, a modelling guitar amplifier
of the type we're all now quite familiar with and a sequencer-driven
filter section with up to 32 steps that can work in sync with the
drum machine. Alternatively, the whole machine can be locked to
MIDI clock for full integration with a MIDI sequencer. Though it
is possible to create traditional filter effects such as wah and
flange, the real reason for AdrenaLinn's existence is its ability
to create stepped rhythmic filter treatments. The effects on offer
include synth sample-and-hold style sounds, rhythmic tremolo patterns
and tuned flange patterns that pick out a musical scale from any
wide spectrum input, including percussion, and other rhythmic treatments.
The signal path can route the filter into the guitar amp model,
like a traditional wah wah, which is always placed before the amp,
or you can switch it and feed the guitar amp into the filter, which
gives the filter more to work on if you're using an overdrive model.
The output of this combination then feeds a separate delay unit,
which may also be tempo locked. It's also possible to feed the drum
machine through the amp/filter section as well for some seriously
cool and grungy rhythmic effects, and to get started there are 100
preset drum machine patterns plus 100 preset effect treatments with
space to add another 100 of each of your own. A number of pattern
swing options are independently available to the drum machine and
filter sequencer which not only extends the usefulness of the factory
drum patterns significantly, but it also opens up rhythmic opportunities
for combining a drum part of one feel with a filter sequence of
a different feel.
Editing is accomplished by a fairly simple matrix system where
rows of parameters are addressed via knobs at the top of the rows
and selected by means of buttons down the side. Owners of Emagic's
SoundDiver can also download an editor module free of charge (both
Mac and PC) from www.rogerlinndesign.com, which brings all the parameters
out to a screen of virtual sliders. This is useful, because while
editing from the front panel is not actually difficult, it can be
time consuming.
The Box Housed in a blue cast metal case, the AdrenaLinn has a
rear printed laminate front panel which is very tough as well as
being attractive and easy to produce. This also provides a window
for the three character LED display which shows patch numbers and
parameter details when editing. The in and stereo outs are on unbalanced
jacks on the rear panel and power comes from an external 7.5v power
adaptor. MIDI connectivity is in the form of MIDI In and Out connectors.
A trim pot and clip LED on the front panel allow you to match the
input gain to your instrument, though I found there wasn't enough
gain to get the clip LED to come on at all with my Strat.
The control surface comprises two footswitches, four knobs and
five buttons where the footswitches are generally used for rhythm
start/stop and bypass. Pressing and holding the Start switch when
the machine is stopped provides a one measure count-in whereas if
the machine is already playing, it stops at the end of the current
measure. Holding down Bypass works as a kind of inverse tap tempo
where the tempo is set by holding it down for one measure.
The four knobs select the Preset, Drumbeat, Tempo and Volume as
their main function but pressing and holding the Main button switches
them to a second mode (denoted by printing beneath the knobs) that's
most likely only to be used when setting up. The first knob defines
the way Bypass works, which can be as a conventional bypass or it
can be made to switch between the current and newly selected patch.
There's also the option to restart the current measure for situations
where you're playing without sync and may occasionally need to manually
sync the measure start point to whatever you're playing along to.
Next is Dir-Amp/Gate, which allows the selection of four options.
Dir provides a speaker simulated output for feeding a PA or recording
system, while Amp switches the simulator out. The remaining two
options are the same but with the inbuilt noise gate disabled. This
can only be on or off - it has no user adjustments. Knob three is
labelled Use Drumbeat Tempo and decides whether AdrenaLinn follows
the tempo of the loaded patch or whether the last used tempo will
be used for all patches. Finally comes Balance/Sep, which sets the
relative balance of the drum machine section and the amp/effects
section. A useful touch is that moving the knob past the position
where the display shows d50 sends the instrument to the left output
(in mono of course) and the drum machine to the right.
Try it Now!
To try the machine in 'instant gratification' mode, all you need
do is use the four knobs to select the drum and effect patches,
set the tempo and adjust the volume. Editing patches isn't too scary
as all the parameters are shown in the printed matrix on the front
panel and are neatly sectioned into Preset, Drum Beat and MIDI areas.
Nevertheless, you do need the manual at first to remind you what
the abbreviated parameter names that crop up in the display actually
stand for. The two buttons to the left of the rows step up and down
through the rows as indicated by status LEDs at the start of each
row and turning the knob above the parameter name in the illuminated
row makes the adjustment. The same two buttons are used as effect
and drumbeat store buttons by pressing and holding them. This allows
you to select a user memory into which to save the settings, after
which you push the button again.
The effects are based around filter types that can change their
parameters for every step of the 32-step sequence and six filter
types are available. The first is a (variable) resonant low-pass,
12dB/octave synth style filter while filter two is a 24dB/octave
synth filter reminiscent of those used in vintage Moog instruments.
Then come normal and inverted flanging, pitch modulation and finally
volume. By adjusting the volume of each sequenced step, extremely
rhythmic gating effects can be set up and the easiest way I found
of doing this was to pick a rhythmic tremolo effect and then edit
it to control the volume via MIDI Note velocity. All you need do
then is create a line of 16 or 32 consecutive MIDI notes in your
sequencer edit page and then turn the velocity full up on the beats
you want to be loud and down on the beats you want to be quiet.
Loud beats will continue until a low velocity note is encountered,
so it is essential loud notes are separated by quiet notes. When
you have a pattern you like, you can loop it.
Moving on to the amp modelling section, this includes 12 models
based on all the classics that just about every other amp model
seems to include (famous UK and American amps plus a couple of high
gain specials, a fuzz box and lean DI sound). The variable parameters
for each model are Drive, Bass, Middle and Treble.
The delay section is fairly conventional but can again be set manually
up to one second of delay or linked to the sequencer with delay
times from half a measure to 32nd note triplets, within the limitation
of the maximum delay time. A variable feedback parameter sets the
degree of repeat and the delay level can be controlled relative
to the main signal.
Filter Tips
What makes the effect interesting is the way in which the filter
frequencies can be modulated, and each can be controlled by the
sequence, by an envelope generator, an internal LFO, the audio envelopes
or the peak
(held) level or by five external MIDI sources (Note, Velocity, Bend,
Controller or MIDI Pressure). Additionally, several of the modulators
can themselves be modulated by other internal sources or external
MIDI parameters.
Rhythmic filter effects are based on filter sequence (each sequence
can comprise 16 x1/8 notes, 24x 1/8 triplets or 32x 1/16 notes)
where each step can have a modulation value from 0 to 99 in addition
to the ability to trigger the envelope generator when the sequencer
moves to that step. A secondary mode of the edit matrix is used
to edit the filter sequence and is accessed using the Sequencer
button after which L shows in the display indicating that levels
can be adjusted. Pressing Sequencer changes the display to Eg showing
that the envelope generators are being edited. Selecting Eg0 disables
the envelope for the current step whereas Eg1 means the envelope
will trigger at the current step. The modulation envelopes have
variable attack and decay or release depending on which mode is
selected while the LFO has four waveforms plus random. The LFO rate
can be set conventionally or related to the sequence tempo ranging
from one cycle every eight bars to one cycle every 32nd note triplet
in a number of steps.
A further alternative mode of the edit matrix is used to edit the
drum beats in step-time fashion, which are based on a library of
40 drum samples that can be arranged as 8, 12 or 16 note measures
with various degree of swing. Most drum voices are played at a fixed
level (the kick, snare or hi-hat note can play at one of three volume
levels) and there's no means to chain patterns, though the machine
can play basic intro patterns. This is a simple beat box to play
along to but it has an excellent feel and is capable of producing
some great sounds that would make fine sample loops.
MIDI
Using MIDI, the internal tempo can be locked to incoming MIDI Clock
along with Start, Continue and Song Position pointer capability.
Alternatively, AdrenaLinn can send MIDI Clock to its own output.
The MIDI setup allows MIDI to be selected as an envelope trigger
source, with or without program changes and there's also the facility
to dump or load patches via MIDI, either as drums plus effect preset
or separately. The most exiting aspect of MIDI control, other than
keeping things in time, is the ability to control effects in real
time using MIDI patterns stored in a sequencer.
In Use
The real question is: is AdrenaLinn likely to increase your heart
rate, and the answer really depends on what you want to get out
of it. As a drum box, it is a little simple by today's standards,
good though it sounds, and similarly the guitar modelling is quite
proficient, but it lacks reverb or ambience so you need to add this
some other way. I also found the amp models to be noisier than expected,
even when little or no overdrive was being used, and the noise gate
isn't always effective in hiding this during note decays, especially
as it can't be adjusted. Noise was not a problem when creating filter
effects as the filters tend to clean up the sound quite dramatically
(or in the case of tuned filters and flangers, the filtered noise
becomes part of the effect), and when separating the drum and guitar
outputs, the drum machine output is quite clean.
AdrenaLinn isn't really about drum boxes or amp modelling - it's
about creating rhythmic filter and tremolo effects that you can't
get easily by any other means. We've all heard those great rhythms
you can get by patching the output from a drum machine into the
side-chain trigger input of a gate, then using it to chop up guitars,
but AdrenaLinn takes that kind of concept much further. The tuned
flange, for example, imposes a recognisable musical scale onto anything
from damped guitar to drums, and by setting it to trigger from external
MIDI notes as in patch 98, you can use a sequencer to make it play
anything you want to. The sound is hard to describe but has that
'tearing' quality of synth phase sync. Even if you never program
your own patches, the fact that the factory menu includes some MIDI
triggerable tricks means you can still get the effects to match
your sequencer songs.
The other fun thing is to feed the drum machine through the effects
section where it can be distorted and filtered in a variety of ways,
producing the kind of results you normally have to buy a sample
CD to achieve. Because the drum beats are so easy to customise,
you can create any number of precisely tailored down-and-dirty sample
loops from a machine that costs around twice the price of a typical
sample CD-ROM.
Though rhythmic effects are what AdrenaLinn does best, the factory
patches include 20 straight ahead guitar amp models plus effects.
These have a good dynamic response, though you will need to add
reverb somewhere along the line, but because of the background noise
issue, I don't think I'd use them for recording conventional guitar
parts without the aid of a dynamic noise filter (single-ended noise
reduction). Turning down some of the generous high end on the amp
model EQ controls helps somewhat, but not really enough.
The stand-alone modulation effects, ranging from rhythm locked
filter, flanger and tremolo treatments to rotary speakers and auto-pan,
fare much better (they are much quieter), so for the most part,
the AdrenaLinn makes a good general-purpose audio tool kit in addition
to its rhythmic filter and beat box capability.
Summary
If you just want to play guitar, AdrenaLinn may not be quite your
bag, but if you're the kind of person who loves rhythms and likes
experimenting, then you can get a lot out of it, whether by modifying
presets or coming up with your own unique patches. I enjoyed using
with it so much that despite some criticisms, I bought one. Just
playing around with the effects stimulates new ways of thinking
about rhythm and composition, and just about any sound source can
be turned into something interesting. OK, so the fixed threshold
noise gate is limiting and the amp models used without the filters
are on the noisy side, but noise isn't a problem when using the
filter effects, the modulation effects or the drum output on its
own. It would also be wrong to underestimate the usefulness of the
drum machine, because even though you can't chain patterns or create
songs, it is superb for creating powerful grooves that really swing,
and it's easy enough to overdub additional parts using your sequencer.
AdrenaLinn is a unique effects box and has lots of creative applications
both live and in the studio. My own view is that when people actually
get what it's about, it will quickly establish itself as a cult
product that will be much talked about in the years to come.
PROS
* Unique rhythmic filter and gate effects.
* Includes a surprisingly useful drum machine.
* Affordable - a true impulse purchase.
* Can be sync'ed to MIDI and controlled from MIDI sequence data.
CONS
* Amp models are noisy when used alone.
* Editing from scratch can be long winded.
SUMMARY
Using an AdrenaLinn is a great way to dig yourself out of a musical
rut and should appeal equally to preset bashers and nerdy programming
types. |