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By combining a digital effects
processor with a drum machine, Roger Linn Design's AdrenaLinn
Groove Filter FX + Amp Modeling + Drum Box ($395) unleashes
head-spinning flickers, burbles, sweeps, and whistles of a
sort usually obtainable only via synthesizers or software
sequencers. And even veteran techno-tweakers will make exciting
discoveries within seconds of plugging in.
Basic Beats
The AdrenaLinn's drum machine is a no-frills affair: a simple
four-voice beatbox with a 32-step sequencer and generic sounds.
While you can conjure trippy effects by routing these sounds
through the effects section, the drum box is probably best
viewed as the rhythmic graph paper over which you sketch sounds.
You can use the beats as backing while concocting rhythmic
effects, and then mute them during performance.
Thanks to the pedal's MIDI In and Out jacks, you can sync
to an external sequencer, or clock a sequencer to the AdrenaLinn.
You can also route the drum sounds and guitar effects to separate
outputs-perfect for recording drum-free guitars while using
the rhythm patterns as click tracks. Finally, you can simply
plug in and jam, entering your tempo via footswitch. (In lieu
of a tap-tempo switch, the AdrenaLinn has a Hold Tempo function
in which you set the speed by depressing the switch for an
entire measure, as opposed to tapping in quarter-notes.)
Sounds
It's difficult to summarize the AdrenaLinn's tones because
its flexible modulation routing offers such an extraordinary
array of options. You get warm delays, rich tremolo, and fat,
tactile flanging-all synchable to tempo at rates ranging from
once every eight bars to thirty-second-note triplets. All
can be controlled by your playing dynamics, external MIDI
control, or any of five LFO waveforms, including a random
option. There are many fresh flavors here, such as envelope-driven
flanging and random tremolo. But the biggest thrills reside
in the filter section. Here you can select between two low-pass-filter
types: a warm Oberheim-style two-pole model, and an edgier
Moog-style four-pole-both with adjustable cutoff frequency,
resonance, and attack and decay times.
It's no surprise that the AdrenaLinn excels at the two traditional
auto-wah sounds: shimmering, LFO-driven sweeps and funky/quacky
envelope filtering. But the pedal goes beyond such stompbox-filter
stalwarts as the Moogerfooger and Mu-Tron III in offering
a programmable 32-step filter sequencer, with each step's
cutoff adjustable on a scale of 0 to 99. You can create countless
rhythm grooves, seizure-grade oscillations, and, at high-resonance
settings, even sequenced melodies.
Sound cool? It certainly does. But there's more. The sequencer
and other modulation sources can also control volume/tremolo,
panning, and flanging effects. When you combine the complex
filtering with ricochet delay and panning effects-well, it
gets pretty deep. With these programs, a single strummed chord
can generate a winning song idea.
The AdrenaLinn also offers a set of 12 amp models in the
usual Fender, Marshall, Vox, and boutique flavors. The simulations
are reasonably good, but there's little editing depth, and
not even a choice of speaker type. While you can definitely
get keeper tones by plugging straight into a mixer, many users
may opt to bypass the AdrenaLinn's modeling in favor of analog
amps or other modeling units. Like its drum machine, the AdrenaLinn's
amp simulations are probably best viewed as nice side dishes
rather than the main course. (One clever feature: you can
place the effects before or after the modeling. Post-model
flanging, for example, has a deliciously tape-like texture.)
Ease of Use
There are two basic approaches to working with the AdrenaLinn:
The easy way and the hard way. If you plan to build programs
from scratch, expect to spend a lot of time toggling between
parameters and squinting at tiny text. Aside from the small
lights lining the edit grid, your sole visual feedback is
a three-character LED prone to bewildering abbreviations.
Entering drum patterns and filter sequences is even more labor-intensive.
You must toggle to the target step, and then dial in a numeric
value. It's logical. It's workable. But it's not fun. (If
you have Emagic's Sound Diver editing software, you can access
all AdrenaLinn parameters via a single computer screen.)
The easier method is to simply sift through the presets.
This is an especially attractive way to work if you're synching
to recorded tracks. I slaved the AdrenaLinn to a Pro Tools
rig-a piece of cake-opened a song in progress, and simply
spun the dials while noodling. I was rewarded with so many
cool possibilities, I couldn't record them fast enough.
Reaction Time
Cool as the AdrenaLinn is, a few extra features would have
made it even cooler. A headphone jack is an odd omission,
and there's no way to switch programs without using your hands
or a MIDI controller pedal. The ability to recall a few favorite
programs by footswitch à la the Line 6 modeler pedals
would make the AdrenaLinn vastly more suitable for onstage
use. (You can use the bypass switch to toggle between any
two programs, but if both programs include effects, you sacrifice
footswitch bypass.) A dry/effect mix control would have been
welcome, as well.
Yet the AdrenaLinn would have nabbed our Editors' Pick Award
even if it included no drum sounds or amp modeling. It's innovative,
powerful, and reasonably priced-not to mention wicked, wicked
fun. Only the unluckiest of guitarists will fail to wring
compelling new sounds from this super-hip gizmo.
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