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Reprinted
from the May issue of Keyboard magazine
Keyboard Reports
Roger Linn Design AdrenaLinn
AUDIO PROCESSOR/DRUM BOX
By
Ken Hughes
| Maybe you've
seen Roger Linn's AdrenaLinn on display at your local music
store-- in the guitar accessories department. While the violet
wonder was built primarily with guitarists in mind, it offers
us keyboard players plenty as well.
Our guitar-playing comrades will dig this box, and so will
you if you're brave enough to ask the tattoed-and-pierced
dude or dudette at the stompbox counter if you can take the
AdrenaLinn into the keyboard department for an audition. |
Effects
box with MIDI-syncable effects, amp modeling, and programmable
drum beats. Pros:
Extreme, bizarre, and lovely effects. Deep programmability.
Dynamic, volume-sensitive amp models. Drum sounds and effect
sounds can be split to opposite sides of the stereo out for
external mixing and adding outboard effects. Sequencer supports
swing.
Cons:
Mono input only. Drum programming is a little clunky.
Roger
Linn Design, 510-898-5433, www.rlinndesign.com
$395
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| The signal path
is deceptively simple: Filter section, amp model, delay line.
The most instantly gratifying effects are modulated rhythmically
by the programmable sequencer. Clocking along with the drum
beat, the modulated effect could be a stepped filter, tremolo
(amplitude modulation), a tuned flanger sequence (these will
spark song ideas quickly), or a triggered envelope filter.
These are practically good for breathing new life into blah
synth sounds.
Two bona fide filter types are available,
with your choice of ten mod sources. The 2-pole (12dB/octave)
filter sounds perfectly nice and quite analogish, but the
4-pole (24dB/octave) filter is the star. With a buttery tone
and luscious resonance, this is one yummy filter. I played
a Nord Electro and an Alesis Andromeda through AdrenaLinn,
as well as my Fender Rhodes. The filter presets gave the Rhodes
a completely different flavor. Organ sounds from the Electro
were decidedly in-organ-ic, and piano sounds got delightfully
strange. Andromeda sounds sounded like . . . well, they sounded
like Andromeda sounds. This is a compliment. I fell in love
with Andromeda's 4-pole filter (see review May '01) and although
I can't truthfully say the AdrenaLinn's software-based filter
is that good, it holds its own shockingly well against the
custom-designed ASIC hardware in the Andromeda. I should also
mention that the envelope, especially when triggered by the
sequencer or MIDI notes, is quick and snappy. Nice.
Next in the filter types department come
a couple of flanger variations. Huh? (Just think of the filter
section as the place from which the main effects come, and
this'll seem less weird.) The flanger and inverted flanger
can add lots of interest to sounds. Linn included a couple
of addictive step-tuned flanger sequences in the factory presets
that can turn hoary three-chord jams into things of exotic
harmonic beauty. The flanger, like the filters, can be swept
to the beat as well as step-modulated. The second flanger
type inverts the phase of the delayed signal, and as a result
scoops out more bass frequencies for a thinner sound.
A pitch modulation effect is next on the
list. It can be used to create weird, clangorous out-of-tune
sonorities, pitch vibrato, or a lovely chorus.
The last offering in the filter section
is amplitude modulation, which like everything else can be
step-modulated for robo-rhythmic effects or swept by an LFO
for twangtastic spaghetti-Western tremolo effects.
I also played a bass guitar through the
AndrenaLinn, and was pleasantly surprised to find that, unlike
many guitar-oriented effects, it doesn't Hoover all the bottom
out of your sound (unless you use the inverted flanger). Much
appreciated.
Amp Models
There are a number of guitar amp simulations
on offer, and most of the ones employed in the first few presets
are guitar-oriented enough that you could be forgiven for
dismissing the amp modeling section as a one-dimensional sonic
deep-fryer. Dig a little deeper and you discover amp sims
with a surprising degree of subtlety. With the Fender Deluxe
amp model I could get credible crunchy Rhodes textures as
well as soft growly sounds and rabid, wall-of-amps guitar
simulations à la the Baldwin Brothers-- all from the
same preset, simply by changing the Rhodes's output level.
Very nice.
The amp model's position in the signal chain
can be swapped with the filter's. This makes for very different
effects, especially with heavily distorted (and therefore
harmonically rich) sounds.
I'll tack on a short word about the delay
line here. It doesn't do anything extra-fancy; no tape echo
simulation or anything like that. But it's a nice clean mono
delay line, and it can be synced to the drum beat or MIDI
clock at a number of note values. |
| Vital
Stats |
Filter
Modulation
The
first mod source is a 32-step sequencer. Each step can be
set at one of 100 levels and can trigger the envelope generator
if you like. Mixing and matching triggered and non-triggered
steps yields perky, lively riffs.
An AD (attack, decay) envelope source can
be triggered by audio input or MIDI input, and its attack
and decay times are adjustable. The DECAY parameter is multi-function;
settings that show an "r" in the display yield full
sustain, and the decay parameter controls release time.
The multiwaveform LFO (see the Vital Stats
for waveform choices) can be used to create tremolo, auto-pan,
filter sweeps, chorus and flanging. It can be synced at a
variety of note values to the drum beat or MIDI clock.
An envelope follower tracks the audio input
level and can be routed to the filter for MuTron-type quack,
or to other filter types for more exotic effects.
Hold Peak works in a similar way, but tracks
only the peak of the note without following the decay.
Of particular use to keyboard players are the MIDI mod sources.
A MIDI note number source tracks MIDI notes from low to high
and adjusts the filter accordingly, closing down the filter
on low notes and opening it on high notes. Its output can
be inverted by setting the mod amount parameter to a negative
value.
MIDI velocity, pitch bend, aftertouch, and
any of four other MIDI controller numbers can also be selected
as mod sources.
Drum Beats
There are nine beefy kicks, including a
depth-charge house kick, a punch-in-the-stomach club kick,
a few acoustic kicks, a "boom" kick perfect for
the guy down the street with the slammed Honda, and a big
gated kick. Snares are equally varied, with tight and rappy,
gated '80s, dry acoustic, trashy and ringy, brush slapped,
808-esque, 909-ey, sidesticked, and fat and thuddy tones represented.
Nine timekeepers-- mostly hi-hats with a ride, shaker, and
tambourine thrown in for good measure-- stand ready, and five
sets of percussion noises ranging from toms to zaps to scratches
to cowbells and what-have-you round out the small but good-sounding
drum kit. Each sound is available at any of ten preset volume
levels (inaudible to nice and loud).
Programming my own beats wasn't difficult,
and I commend Linn for coming up with, to be fair, a pretty
elegant way to do it using the few physical controls on the
front panel, but if you have Emagic SoundDiver, you'll want
to download the AdrenaLinn module from www.rlinndesign.com
and use it to make your own beats-it'll be easier. |
| OS
version reviewed |
1.2 |
| Filters
|
2-pole
(12dB/octave), 4-pole (24dB/octave), with resonance
|
Other
effects (classified as
filters in AdrenaLinn nomenclature)
|
flanger,
pitch shift, amplitude modulation
|
| Filter
mod sources |
sequencer,
envelope generator, multiwaveform LFO (sine, triangle, sawtooth,
pulse, random), envelope follower, peak hold, MIDI note #,velocity,
aftertouch, bend wheel, MIDI CC #'s 1, 11, 16, 70, and 74 |
| Amp
models |
Fender
Bassman and Deluxe, "small Fender;" early, classic,
and modern
Marshall; Vox AC-30 Top Boost; Matchless Chieftain; Boogie Dual
Rectifier; Soldano; fuzz box; clean console preamp
|
| Sequencer/drum
machine |
|
| #
of presets/user memories |
100/100 |
| #
of sequence steps |
32 |
| timebase
options |
eighth-note,
eighth-note triplet
(reduces step count to 24),
sixteenth-note, sixteenth-note
"half-swing," sixteenth-note swing
|
| #
of drum sounds |
42 |
| Syncable
functions |
sequencer,
LFO, delay |
| MIDI
control |
MIDI
clock send/receive, start/stop send/receive, song position pointer
receive |
| Audio
I/O |
mono
1/4" input, L/R 1/4" outputs |
| MIDI
connectors |
in,
out |
| Dimensions/weight
|
7-1/4"
W x 4-5/8" D x 2-1/2" H, less than 1 lb.
|
| Options
|
SoundDiver
programming module (free download from www.rlinndesign.com
or www.emagic.de)
|
| |
| There are four
stereo panning schemes that send the drum voices to various
places in the stereo field. This is good-- you don't want
your snare and hi-hat going through the same type and amount
of reverb, lest you be swimming in a high-frequency 'verb
vichysoisse. Even better, you can send the drum mix to the
filter and amp model for extra freaky flavor.
In Use
I pressed the AdrenaLinn into service at band rehearsals.
We're overhauling our songs right now and I've expanded my
regular piano-and-organ rig with a synth (the Andromeda) and
a sampler (an Akai CD3000). The AdrenaLinn's inputs were connected
to my Rhodes and the sampler with an A/B box, and its outputs
were routed to my keyboard amp and the PA in the rehearsal
space; since the AdrenaLinn let me pan the input-with-effects
signal to one output and the beatbox to the other, I sent
the beatbox signal to the drummer's wedge monitor, with a
simple beat playing as a timing reference. The MIDI out of
the AdrenaLinn sent MIDI clock to the Andromeda, locking the
sequencer and arpeggiator to the same timing reference the
drummer heard. This setup let me tone-freak the Rhodes or
sampler rhythmically and play sequenced and arpeggiated sounds
on the Andromeda without shackling the band to predetermined
song forms. It was great fun and added a whole new dimension
to our organic R&B sound.
Conclusions
What a fun box! And at only four hundred bones, an easy Key
Buy. There's nothing else like it on the market (the closest
thing is Zvex's Seek Wah, which for the same price offers
an eight-step non-MIDI-synced filter sequencer and nothing
else). Whether I was playing keyboards, bass, or guitar through
the AdrenaLinn, it gave me grins and inspired new ideas. While
its onboard drum programming is a little fiddly and its mono
input freezes out the wide stereo sounds in nearly all of
today's keyboards, it's one of those magic make-it-better
(or at least more interesting) boxes. Don't miss this one.
Ken Hughes serves as musical director for the S.F. Bay
Area gospel group Beverly Rivers and Breakfree, and has produced
tracks for local artists, corporate video, and an Internet
cartoon.
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