Frequently Asked Questions
If you have questions about our products, there's
a good chance they've been answered here already. We'd appreciate your looking these over before contacting us for support.

> AdrenaLinn Sync (plug-in)
Q: You based AdrenaLinn Sync on Cycling 74's Pluggo, which they recently announced that they are no longer supporting. Will you release a non-Pluggo version?
A: AdrenaLinn Sync is based on Pluggo, which is a feature of Cycling 74's Max/MSP program that allows programs written in Max/MSP to be saved as VST/AU/RTAS plug-ins for both OSX and Windows. AdrenaLinn Sync is written in Max/MSP and was close to completion when, earlier this year, Cycling 74 announced that they would no longer support the Save As Pluggo feature in Max/MSP. At that time, we began working on a non-Pluggo version, while also finishing up and in November, releasing the Pluggo version. We expect the non-Pluggo version to be available around March of 2010, and it will be a free upgrade to all AdrenaLinn Sync owners.
That said, the current Pluggo-based version of AdrenaLinn Sync runs fine (with the exception of our stated incompatibilities with Cubase and Max For Live) on OSX Snow Leopard, and the pending Windows version runs fine on Windows 7. Both of these new operating systems use new technologies that will be the basis for future OS versions for years to come.
On a personal note, I (Roger) regret the loss of Pluggo support in Max/MSP because I find Max/MSP to be a wonderful development environment compared to other options, allowing product designers to focus more on design and less on reinventing the wheel of low-level coding.
Q: After installation, I don't see AdrenaLinn Sync in my list of AU plug-ins?
A: Did you do step 3 of the installation instructions? (Run Audio Unit Scan, located in Applications/AdrenaLinn Sync/.
Q: What is the difference between the various releases of AdrenaLinn Sync?
A: Please view the AdrenaLinn Sync version history.
Q: After saving and reloading my project file, AdrenaLinn Sync's sequencer level sliders are all reset to 0?
A: Sorry-- there was a bug in the initial release v1.0.0 of AdrenaLinn Sync. We fixed it in v1.0.1, which you can download from our installation page.
Q: With Ableton Live and some other DAWs, when I load a project file containing AdrenaLinn Sync, the last-saved preset is visually loaded into the settings but the sound processing doesn't reflect this setting. What's wrong?
A: Please select AdrenaLinn Sync from the AU list of plug-ins in your DAW instead of the VST list. The AU version doesn't have this problem. We're working on a fix for the VST version.
Q: With Ableton Live and some other DAWs, when I edit settings in AdrenaLinn Sync, Live doesn't recognize that I've made the changes, so the File menu / Save Project command is greyed out and therefore can't be used. How do I save it?
A: This is a limitation of Pluggo with VSTs. Just reposition the window and Live will enable the Save Project command. Or, use the AU version of AdrenaLinn Sync, which doesn't have this problem.
Q: With Ableton Live, when I load the AU version of AdrenaLinn Sync, how do I select AdrenaLinn Sync's factory presets?
A: In the small AdrenaLinn Sync instance in the Track View (not AdrenaLinn Sync's UI window), click the Hot Swap button in the title bar. The factory presets will appear in the browser pane on the left; double-click one to select it.
Q: If I have 2 or more instances of AdrenaLinn Sync open, change the preset or setting in one instance also affects the other instance. How do I fix this?
A: This is a bug that was fixed in version 1.0.2. Update to the latest version here.

> AdrenaLinn III
General
Q: What MIDI pedal boards do you recommend?
A: Click here for a detailed answer.
Q: What's the latest software version for AdrenaLinn III? What has changed in each version?
A: Click here for a detailed answer.
Q: I've lost my manual. Can I download a copy?
A: Yes. Go to our Downloads page, accessed from the Support menu.
Q: I'd like to power my AdrenaLinn from a pedalboard power supply. (Or I'd like to get a replacement power supply.) What are the specific power specifications?
A: For AdrenaLinn I, II or III, any power adaptor will work that has the following qualifications: 9 volts dc (regulated or unregulated), at least 500 milliamps, plug dimensions of 12mm long by 5.5mm outside diameter by 2.1mm inside diameter, center pin positive. Or you can order a replacement power supply from our online store.
Q: One or more of my knobs came off. How can I make them stay on, or can I get more?
A: The knobs do tend to lose their grip over time. We have new knobs that grip tighter and you can order a set of 4 from our online store for $10 including shipping anywhere. Alternatively, one customer had a novel solution: Cut out a 1/3" circle of aluminum foil and place it over the shaft, then push the knob onto the shaft; the foil will act as a shim that holds the knob on better.
Q: Can I use the AdrenaLinn III in the effects loop of my guitar amp?
A: Yes. AdrenaLinn III's audio in and outputs process audio, whether inserted between your guitar and amp, in your amp's effects loop, or inserted in your recording console's signal path. The only difference is that the audio levels in your effects loop are sometimes a little higher, but the A3's input and output levels are adjustable. Simply set the A3's INPUT LEVEL control so that the CLIP light only goes on when you play very hard; and set A3's VOLUME setting so that the volume is equal to the volume when the effects loop is not used.
NOTE: Do not connect the power amp output (normally connected to a speaker) of your guitar amp to the input of A3. This is a MUCH higher level than the levels discussed above and will damage your A3.
Q: When I increase delay time, the reverb turns off. Or when I turn reverb on, the delay time is limited. Wassup?
A: When reverb is on, delay time is limited to 700 milliseconds. For more details, see the Delay Time or Reverb Time parameters in the manual.
Q: The Tuner doesn't seem to be accurate enough, and it's not very sensitive to the higher strings. What's wrong?
A: In the original AdrenaLinn III software, the tuner wasn't as accurate as it should be and wasn't as sensitive to the high strings as it could be. Click here to learn about and obtain a software update that will improve both of these issues.
Q: When I use the Tuner, I hear my bypassed guitar signal, but I'd prefer to mute it during tuning, particularly for live situations. How can I change this?
A: In the original AdrenaLinn III software, the tuner only operated while hearing the bypassed guitar signal. Click here to learn about and obtain a software update that also offers muted guitar while tuning.
Q: If, after turning the unit on, I hold either foot switch in order to increment or decrement the preset, it doesn't work correctly. What's wrong?
A: The original AdrenaLinn III software contained a bug that can cause this. Click here to learn about and obtain a software update that will fix it.
Q: How do I access those tiny italicized settings?
A: Press the UP and DOWN arrow buttons simultaneously to toggle between the primary settings and the tiny italicized settings. For more info, see the section “Details Settings” in the Quick Start chapter.
Q: A particular sequence preset will sometimes play 1/8 notes and sometimes 1/16s, or sometimes swing and sometimes straight time. What gives?
A: The timebase of the preset’s sequences (tremolo, filter or arpeggio) is determined by the selected drumbeat’s Timebase setting. For example, if you select a drumbeat that has an 1/8 note Timebase, then the preset’s sequence will play 1/8 notes. The same rule applies to swing: if you select a drumbeat with 1/16 swing timebase, then the preset’s sequence will also play in 1/16 swing timing. To change the timing of the preset’s sequence, you must change the drumbeat’s Timebase setting.
Q: Can I reassign the foot switches to turn specific effects on/ off?
A: Yes. The EFFECT foot switch can be uniquely assigned for each preset using the Effect Switch setting in the Amp/Pedals rows. It is also possible to reassign both the normal and held function of both foot switches globally. This is done with the Foot Switch Source and Foot Switch Destination parameters in the System row.
Q: Why doesn’t the drumbeat start playing exactly when I hit the Start footswitch?
A: The Start footswitch actually starts the drumbeat when you release it. This is the only way AdrenaLinn III can know the difference between tapping and holding the switch (which decrements the preset). To get around this, press the foot switch one 1/8 note before you intend to start, then release it on the downbeat. Be careful not to hold it too long, because holding it ½ second causes the preset to decrement. Another way is to disable the foot switch’s hold function; this will cause its tap function (start/stop) to actuate on the down stroke. See “Assigning foot switches (panel or MIDI)” in the System section for more information.
Q: How to I initialize all settings in the AdrenaLinn III to factory status?
A: While holding both foot switches, connect power. Continue to hold both until you see “ini” in the display, then release. Warning: this will erase all user data. For more information, see “Initialization” in the Appendix.
Q: The drumbeat changes whenever I select a preset. How do I stop this?
A: Hold the MAIN button for ½ second so that the lower MAIN light goes on. Then turn the second knob (Preset Sets Drumbeat) to the left so that it shows “Off”.
Q: How do I change the amount of 1/16 note swing on a drumbeat?
A: Press the up or down buttons repeatedly until the upper DRUMS light goes on. Then turn the fourth knob (Timebase) to select either “16n” (straight 1/16 notes), “16h” (halfway between straight and swing 1/16 notes) or “16S” (swing 1/16 notes).
Q: Can I chain drumbeats together to make a song?
A: Sorry, no. However, you can synch your favorite drum machine with drumbeat chaining to the AdrenaLinn via MIDI clock.
Q: I'd like to power my AdrenaLinn from a pedalboard power supply. What are the specific power specifications?
A: For either AdrenaLinn 1, 2 or 3, any power adaptor will work that has the following qualifications: 9 volts dc (regulated or unregulated) at least 500 milliamps, plug dimensions of 12mm long by 5.5mm outside diameter by 2.1mm inside diameter, center pin positive.
Q: I'm a bassist. How good is AdrenaLinn III for bassists compared to AdrenaLinn II?
A: While the AdrenaLinn III is primarily designed for guitarists, it works very well for bass and we are pleasantly surprised at how many bass customers we have. Here are some of the features of interest to bassists that were added to AdrenaLinn III and did not exist in AdrenaLinn II:
* Four bass amps have been added to our list of now 40 amp models: Acoustic 360, Ampeg SVT, Gallien-Krueger 800RB and SWR SM-500. Plus, we have the Fender Bassman, a tube-modeled mic preamp, and many guitar amps that work surprisingly well for bass.
* The tube simulation of the amp models is significantly improved, giving a warmer response and the naturally compressed dynamic range of tubes.
* The bass response of all 40 amp models is tighter and closer to that of the actual cabinet modeled, providing deep, rich bass but reducing frequencies below the range of the bass.
* A compressor has been added, and the Mod FX, amp models and compressor can be arranged in any of 4 different preset orders.
* A new Mod FX option called Fixed Filter has been added, making it far easier to use the internal lowpass, bandpass, hipass or notch filters as a single channel parametric EQ like the selectable-frequency mid boost feature found on many bass amps.
* Among the 200 presets, 8 are specifically intended for bassists (and many more work very well for bass). If the AdrenaLinn III is used with a MIDI pedalboard containing 2 expression pedals (like the Behringer FCB1010), 6 of these bass presets are set up so that the left expression controls mid boost level and the right pedal controls mid boost frequency, allowing you to make tone changes in real time as you play.
* There is less overall noise, and the noise gate has been improved to be far more transparent.
Upgrading
Q: After installing my new AdrenaLinn III Upgrade Kit, my unit doesn't work at all, or it displays "dSP" about 5 seconds after turning it on.
A: It is possible that you accidentally bent some of the chips' pins or damaged the sockets during installation. Try carefully removing the chips and inspect them for bent pins. If some of pins are clearly bent, try to carefully straighten them and re-install them. If this doesn't work, try re-installing your old A1 or A2 chips to see if they bring it back to life (as an A1 or A2), proving that the new chips are bad and your circuit board is OK. If this works, contact us at support@rogerlinndesign.com and we'll send you a new set of A3 chips for free on condition of subsequent return of your damaged chips. If re-installing your old chips didn't make the unit work, contact us anyway and we'll figure out what to do next.
Q: How can I tell what software version my AdrenaLinn III is running?.
A: Hold the UP ARROW key while connecting power and continue to hold it until the display shows a 3-digit number, which will be one of the following:
"300": This is version 3.0.0, the original shipping version for AdrenaLinn III.
"301": This is version 3.0.1, a minor maintenance update released on March 1, 2008.
"302": This is version 3.0.2, a minor maintenance update released on May 12, 2008.
"303": This is version 3.0.3, a minor maintenance update released on January 1, 2009.
Repair Needs
In addition to the few FAQs listed below, you can information on other common repairs in our Service Documentation, available from the SUPPORT menu.
Q: When I connect power to my AdrenaLinn III it doesn't work, showing only "dSP" in the display.
A: I (Roger) sincerely apologize for this problem, which is usually due to a rarely-occurring software bug in the original v300 software, and that is fixed in our current v303 software. (v301 reduced it considerably but v303 fixed it completely.) We're happy to send you 2 free user-installable chips containing the v303 update, on condition that you return your 2 failed chips to us within 30 days after receiving the new chips. To get the free update:
1) If you didn't buy your A3 or A3 Upgrade Kit directly from us and you haven't already registered your purchase on our site, please do so by selecting Register Your Product from the Support menu above.
2) Send us an email with your name, serial number, mailing address and (if you know it) your current software version. We'll send the new v303 chips on the following day by regular U.S. mail.
Q: When I connect power, nothing happens--no lights come on at all. What can I do?
A: Let's narrow down the problem by answering the following questions:
1) Did the problem start when you connected a wrong power adaptor? If yes, did you smell a burnt smell from the AdrenaLinn? If yes, contact us and we'll discuss your repair options. If no, go to the next step.
2) Are you certain that the AdrenaLinn power adaptor is working? If you don't have a voltmetter, there's a simple and cheap test: With the power connector connected to the wall socket, briefly touch the end of the adaptor's small round connector to your tongue, at an angle so that your tongue touches both connectors. Do you feel a mild shock? If no, your power adaptor is not working and you can order a new one from our online store, under the Purchase menu. If yes, your power adaptor is working; move on to the next step.
3) When you connect power, do you hear a quiet "thump" in the audio outputs? If yes, then power is getting to the internal circuitry, and there's a very good chance that your unit can be fixed by replacing the 2 software chips inside, which you can buy from our online store (under the Purchase menu) and install yourself. Or, if you're not feeling lucky and would prefer to simply send it off for repair, contact us and we'll discuss your repair options. If no, then contact us to discuss your repair options.
Q: Sometimes my unit stops outputting all sound, and the only way to restore sound is to turn power off and on.
How can I fix this?
A: I (Roger) sincerely apologize for this problem. Since the problem occurs very rarely and is therefore difficult to reproduce (we can't get it to happen to any units here), we don't yet know what causes it and therefore don't yet have a solution. We think it's either a rare software bug or may be due to high levels of static electricity at your location, usually transmitted to the unit as shocks when fingers touch the foot switches or metal audio jacks connected to the rear panel. Static electricity is more common in dry weather conditions and carpeted rooms. We've learned that AdrenaLinn (I, II or III) is more sensitive to high static electricity shocks than we'd prefer, particularly earlier units before serial number A02200.
If you find this happening with your unit, a possible short-term solution is to wrap a single layer of tape around each of the 2 foot switches, thereby preventing the transmission of static shocks to the unit when your fingers touch the foot switches. Also, try using audio cables with plastic insulated jacks instead of metal jacks, which will eliminate static shocks to the unit caused by touching the metal jacks of connected audio cables. For the longer term, check back here as we're trying to figure out a permanent solution.
Q: One of my rotary controls doesn't work. It seems to only increment (or only decrement) regardless of which way I turn it.
A: That rotary control (called an "encoder") is faulty and needs to be replaced. Go to the Send Us A Support Email page, accessed from the Support menu.
Q: I plugged in the wrong power adaptor (or I think I may have) and it fried the unit. What can I do?
A: As you can imagine, this isn't covered by the warranty. But don't dispair because it usually only requires replacement of one or two low-cost components in the power supply section of the circuit board. Please contact us at support (at) rogerlinndesign (dot) com and we'll confirm the problem and we'll either 1) sell you a replacement board, 2) arrange for one of our regional center centers to fix it at the lowest cost, or 3) if you're handy with a soldering iron or know someone who is, you can disassemble the unit and identify any burnt components in the area of the power connector, then we can sell you the replacement parts for you to solder in yourself. You can find more information about this in our Service Documentation, available from the Support menu.
Q: I think my AdrenaLinn needs repair. What do I do?
A: Go to the Send Us A Support Email page, accessed from the Support menu.
Sound output and processing
Q: Can I separate the drum sound from the guitar sound?
A: Yes. Press and hold the main button to access the secondary Main functions. Turn the fourth knob ("Mix /SEP") all the way to the right to select "SEP" This will route the drumbeat to the right output and the instrument (preset) to the left.
Q: When I use the Mix / Sep Outs controls, there's a noticeable jump in volume between the EQU and D1 settings. What's wrong?
A: This is due to a bug in the original AdrenaLinn III software. Click here to learn about and obtain a software update that will fix this.
Q: How do I get more than 2 outputs? I want to send both the drums in stereo and the instrument signal in stereo.
A: Buy another AdrenaLinn and synch them together via MIDI, using one for the instrument signal and the other for the drums. Just kidding. Or, record the drums in stereo in one recording pass and the instrument in stereo in the next, synched with MIDI clock.
Q: Can I turn down/up the drums volume for all drumbeats?
A: Yes. Press and hold the main button to access the secondary Main functions. Turn the fourth knob ("Mix / Separate Outs") to the right to favor the drumbeats over the guitar, or to the left to favor the guitar over the drumbeats.
Q: Can I globally turn off the drums?
A: Yes. Press and hold the main button for 1/2 second to change the VOLUME knob to its Mix / Separate Outs function, which is a balance control between the instrument and the drumbeat signals. Turn it all the way to the left so it says i50, meaning all instrument and no drums.
Q: I can't hear any guitar sound? What's wrong?
A: Check the following:
1) Press and hold the main button for 1/2 second to change the VOLUME knob to its Mix / Separate Outs function, which is a balance control between instrument and drum machine signals. Set it to "EqU" (equal) at the middle of its range.
2) Do you hear sound on other presets? If so, check the Amp Volume for that preset.
3) If you turn the little Input Level knob up all the way and play, does the CLIP light go on? If not, check your guitar cable and guitar output.
Q: I can't hear any drums? What's wrong?
A: Check the following:
1) Press and hold the main button for 1/2 second to change the VOLUME knob to its Mix / Separate Outs function, which is a balance control between instrument and the drum machine signals. Set it to "EqU" (equal) at the middle of its range.
2) The selected drumbeat may be blank. Select a different one..
3) If only one drumbeat is silent, check the Drums Volume control.
Q: I just got the AdrenaLinn III and plugged it into my guitar amp and when I play through it, it has too much treble, not as good as the audio demos on your site. What's wrong?
A: Because most AdrenaLinn III customers use the product in the recording process or with a flat-response sound system, the presets are all optimized for this method and therefore all use amp modeling. For this reason, you will obtain the best sound when running into a high-fidelity sound reproduction system such as a recording console, studio monitors or a flat-response PA system. By comparison, guitar amps strongly change your tone, usually adding a strong treble boost, which is why we all like them and why we at Roger Linn Design model them. If you prefer to run AdrenaLinn III into a guitar amp, we recommend you set the DIRECT/AMP setting to AMP, which attempts to alter the amp modeling sound in order to compensate for the strong treble boost and sound coloration of most guitar amps. However, every amp is different so this setting still may not please you. Also, by running an amp modeler into an amp, this is akin to running a Fender amp through a Marshall; you might like how it sounds but it won’t sound like a Fender and will probably have too much treble. This problem is common to all amp modeling processors.
If you only wish to use AdrenaLinn’s other effects (modulation, filter, compression, delay and reverb without the amp models) and run it into a guitar amp, then these effects will sound similar to equivalent effects through a guitar amp. To use AdrenaLinn III without amp modeling, you must turn off amp modeling individually for each preset. (Select a preset, set AMP ON to OFF, save the preset, then repeat for each preset you wish to change.)
For more information about running AdrenaLinn III's amp models into guitar amps, see the next FAQ.
Q: What guitar amp do you recommend I play my AdrenaLinn through when I play live?
A: If you’re only using AdrenaLinn’s effects and not the amp models, then we recommend you use the amp you like best because it’s really personal taste. Filter effects are similar to wah pedal effects, so if you like a certain amp with wah pedal, chances are you’ll like the same amp with AdrenaLinn’s filter effects.
However, if you’re using AdrenaLinn’s amp models, then the best amp is a full-range powered monitor because it faithfully reproduces the intended sound of the amp modeling product, just like recording direct. This is true for any amp modeler—running an amp modeler through a real guitar amp is akin to running a Fender amp through a Marshall; you might like how it sounds but it won’t sound like a Fender. The point is that guitar amps always color the sound and never faithfully reproduce the guitar’s sound, which is a good thing and the reason you bought the amp. And every great-sounding guitar amp colors the sound in a different and uniquely good way. AdrenaLinn and other modelers have an “amp” mode which attempts to compensate for this coloring, but it’s really impossible to compensate for the unique coloration of each guitar amp you might be running your modeler into.
I (Roger) prefer to run my AdrenaLinn III through a Mackie SRM450, which is a high-quality powered 12" stage monitor or the similar JBL EON powered monitors. These are the closest stage monitors I've found to a studio monitor.
The bottom line is this: If running your guitar through any amp modeler before your guitar amp sounds good to you, don’t change a thing. However, if you want to hear an amp modeler’s sound as it was intended to be heard, plug directly from the modeler’s output into your console for recording or into a flat-response powered monitor for live.
Another option is to run it through a powered guitar speaker cabinet like the Atomic Reactor 212 or the Tech 21 Power Engine 60 which are merely guitar amp speakers in a powered cabinet.
Q: How do I send the drumbeat through the AdrenaLinn’s effect processing?
A: Press the up and down buttons repeatedly until the DRUMS row lights. Then turn the second knob (FX Send). Settings of “d 0” – “d99” send the drums to the delay. Settings of “i 0” – “i99” send the drums to the AdrenaLinn’s input to be processed in the same way as the instrument signal, and settings of “r 0” - “r49” send to the reverb.
Q: How can I get the sound John Mayer used on his song "Heartbreak Warfare"?
A: John Mayer is pretty much our hero here at Roger Linn Design, having prominently used AdrenaLinn on "Bigger Than My Body", AdrenaLinn II on "I Don't Trust Myself With Loving You" and now AdrenaLinn III on "Heartbreak Warfare". Here are two YouTube videos (1 and 2) of him playing Heartbreak Warfare, with convenient guitar close-ups. As you can see, the part he's playing is very simple, letting AdrenaLinn III's 1/8 Note Sawtooth Filter Modulation and Dotted 1/8 Note Delay do the heavy lifting. Here's how to set up your AdrenaLinn III to get the same sound:
* Select AdrenaLinn III's preset 82.
*
Select AdrenaLinn III's drumbeat 28.
*
Set the tempo to 97.
* Turn your guitar's tone control down to minimum or nearly minimum.
Here's how he plays the guitar part on the intro and verses:
* On the 2nd 1/8 note of each bar, softly play the G string on the 14th fret.
* On the 3rd 1/8 note of each bar, softly play the B string on the 17th fret.
Let both strings ring out for the duration of the bar. This same part works over both the A and D chords played by the other musicians. For the F# minor section ("If you want more love, why don't you say so?"), the part is:
* 1st bar: Fm chord, played as 4th fret of D string + 2nd fret of G string + 2nd fret of B string.
* 2nd bar: Asus chord, played as open A string + 2nd fret of D string + 2nd fret of G string + open B string.
* 3rd & 4th bar: D Ma7 chord, played as open D string + 2nd fret of G string + 2nd fret of B string.
For all three of these chords, play the lowest string of the chord on the start of each bar, and the other notes of the chord on the 2nd 1/4 note of each bar. Let the notes sustain for the duration of each bar, then repeat these 4 bars once before going back to the verse section. There's a third part, but we'll leave it up to you figure that one out.
We can't lay claim to the Jeff-Beck-like tone he achieved for the solo, but preset 50 isn't too far off if you reduce your guitar volume for a clearer tone.
Q: How can I get the sounds John Mayer used on his song "I Don't Trust Myself (with Loving You)"?
A: To get the pulsing filter sound used on the opening chord riff, set PRESET to 73.
To get the auto-wah sound used on the melody line that follows the opening chord riff, set Preset to 160.
To get the drumbeat, Set Drumbeat to 1 and Tempo to 84.
Tempo and Timing
Q: The tempo changes whenever I select a drumbeat. How do I stop this?
A: Hold the MAIN button for ½ second so that the lower MAIN light goes on. Then turn the third knob (Tempo Source) to the left so that it shows “SYS”. This is explained further in the “The 4 Secondary Main Settings” in the “Quick Start” Chapter of the manual.
MIDI and Sync
Q: I want to use AdrenaLinn III's beat-synced effects in live performance, in sync with my real drummer, without playing the built-in drumbeats. How do I do this? Can I set the tempo close to the drummer's tempo then start playing?
A: Many AdrenaLinn III owners assume that by merely setting A3's tempo (by tapping in the tempo or setting it manually) to match the drummer's tempo then starting the A3 on the downbeat, the A3 should play in sync to the drummer. While this may work for setting the delay time on audio delay pedals or setting the speed of tremolo pedals, the fast transitions in A3's filter sequences or random filter effects require far greater timing accuracy. As a result, using this method will result in the drummer slipping out of sync with the A3 within a few bars because humans just can't maintain perfect tempo accuracy like the computer in the A3 can, and the A3 isn't able to listen to the human drummer and adjust to his tempo variations. There are only 2 ways to use AdrenaLinn III live in sync to your human drummer without the audience hearing the A3's drumbeat. Here they are:
Method #1-- Drummer plays in sync to A3's drumbeat, which only goes to the drummer's headpones. This is the best method to insure perfect sync between the drummer and A3:
1) Set "Mix / Sep Outs" parameter setting to "SEP", which sends guitar signal to left output and drumbeat signal to right output.
2) Send A3's right output (containing only drumbeats) to drummer's phones but not to audience sound system.
3) Drummer plays in time to A3's drumbeat. Because A3's drumbeat and beat-synced effects are always in sync, A3's beat-synced effects will be in perfect sync to the drummer. If desired, the drummer can use A3's Count In feature (pressing right foot switch quickly followed by left foot switch) to hear a 1-bar count in before it's drumbeat and filter sequences start playing.
4) Optional: Drummer uses his own drum machine to generate the drumbeats, and sends MIDI Clock from his drum machine to A3 so that A3 is in sync with it.
Method #2-- A3 plays in sync to the drummer, requiring the guitarist to occasionally press a foot switch to resync the A3's bar start to the drummer. Note that this method is cumbersome because you must step on the foot switch to resync every few bars during a performance, and also hope that your timing is very accurate in stepping on the foot switch. Here's how to do it:
1) Set "Mix / Sep Outs" parameter setting to "P50", which reduces the drumbeat volume to silence.
2) Using the Foot Switch Source and Foot Switch Destination parameters (manual page 66), reassign the left foot switch to "Restart":
A) Set "Foot Switch Source" to "LF", then set "Foot Switch Destination" to "rES" (restart).
B) Disable the HOLD function of the left foot switch by setting "Foot Switch Source" to "LFh", then setting "Foot Switch Destination" to "---" (no assignment). Here's why: In order to have both normal (pressed brielfly) and HOLD functions, the foot switches triggered when released. However, the Restart function must trigger on the down press of the switch for perfect timing. To trigger on the down stroke, you must remove the same foot switch's HOLD assignment. This is explained on page 69 of the manual.
C) Disable the HOLD function of the right foot switch by setting "Foot Switch Source" to "rFh", then setting "Foot Switch Destination" to "---" (no assignment). As with step B above, this makes the right foot switch trigger on the down stroke.
3) Before starting to play, set A3's tempo to the drummer's tempo by tapping four 1/4 notes on the right foot switch (Tap Tempo).
4) Press the left foot switch (Restart) exactly at the start of the bar in sync to the drummer. This will resync the A3's bar start to the drummer's bar start. You can start playing at the same time.
5) Every few bars, the A3 will gradually slip out of sync with the drummer. This is because the A3 cannot hear the drummer and because the drummer doesn't have perfect timing like the A3's computer. When they do, resync them by repeating step 4. The LED at the left foot switch will blink the tempo.
Q: Do you know of a single MIDI expression pedal?
A: We're not aware of any single MIDI expression pedal on the market. However, the MIDI Solutions Pedal Controller accepts a 1/4" jack from most analog expression pedals and converts the pedal movements into MIDI controller data. It comes with programming software to assign it to different CC numbers and more, but by default it converts pedal movements into MIDI CC 7 on MIDI channel 1. The other problem is that it must receive power over MIDI from another device connected to its MIDI input, which the AdrenaLinn III does not provide.
Q: What MIDI pedal boards do you recommend?
A: Click here for a detailed answer.
Q: When I use an external MIDI expression pedal as a wah pedal, I hear small steps as I move the pedal. What's wrong?
A: The original AdrenaLinn III software (v300) contained a bug that can cause this. This bug was fixed in our v301 software update. Click here to learn about it and how to obtain it.
Q: When I hook up a midi pedal and change presets it only selects presets 0-99. How do I change it to select presets 100-199, or to change the drumbeats?
A: The PROGRAM CHANGE parameter allows you to select whether incoming MIDI Program Change messages will be used to select presets 0-99, presets 100-199, drumbeats 0-99, or drumbeats 100-199. See this section of the manual for details.
Q: I'm not sure if my AdrenaLinn III is responding to MIDI clock, but I don't have another source of MIDI clock to send it as a test. Is there another way?
Q: I don't think my MIDI IN (or MIDI OUT) is working? How can I test it?
A: Yes. Set the SYNC setting (in the SYSTEM row) to "i-o" (send and receive MIDI clock). Now connect a MIDI cable from the AdrenaLinn III's MIDI OUT to it's MIDI IN. Then press START. The drumbeat should start playing at a wildly fast tempo because the MIDI clock is feeding back. You've now proven that the AdrenaLinn III is correctly responding to incoming MIDI clock.
Q: Is there any editing software available for AdrenaLinn III?
A: Yes. There is a very capable AdrenaLinn III editor available from www.soundtower.com.
Q: Can I trigger the drum sounds from MIDI?
A: Yes, using the MIDI Drums setting in the System row.
Q: Where can I find the MIDI Specification?
A: Go to our web site (www.rogerlinndesign.com), select the Support menu then the Downloads option.

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AdrenaLinn II
General
Q: I've lost my manual. Can I download a copy?
A: Yes. Go to our Downloads page, accessed from the Support menu.
Q: When I edit a drumbeat it doesn’t save to the preset.
A: The preset is assigned to a Factory preset, which can’t be edited by the user. When you try to edit a Factory drumbeat then try save it, AdrenaLinn automatically saves it the same-numbered drumbeat in the User bank. If you then reselect the preset, it automatically selects its assigned Factory drumbeat, even though you edited the same-numbered User drumbeat.
To get around this:
1) Copy the desired Factory preset to one of the User preset locations.
2) Select the User drumbeat you have edited.
3) Save the preset. This saves the preset’s assigned drumbeat.
Q: I'd like to power my AdrenaLinn from a pedalboard power supply. What are the specific power specifications?
A: For either AdrenaLinn 1 or 2, any power adaptor will work that has the following qualifications: 9 volts dc (regulated or unregulated), at least 500 milliamps, plug dimensions of 12mm long by 5.5mm outside diameter by 2.1mm inside diameter, center pin positive.
Note: Using an adaptor with the wrong specifications may damage your AdrenaLinn. You can order a new one from our online store.
Q: One or more of my knobs came off. How can I make them stay on, or can I get more?
A: The knobs do tend to lose their grip over time. We have new knobs that grip tighter and you can order a set of 4 from our online store for $10 including shipping anywhere. Alternatively, one customer had a novel solution: Cut out a 1/3" circle of aluminum foil and place it over the shaft, then push the knob onto the shaft; the foil will act as a shim that holds the knob on better.
Q: How to I initialize all settings in the AdrenaLinn to factory status?
A: While holding both foot switches, connect power. Continue to hold both until you see “ini” in the display, then release. Warning: this will erase all user data!
Q: What is the resolution of the internal digital processing?
A: A-D and D-A conversion is 24 bits at 40kHz sampling rate. Internal processing is 32 bits at 40 kHz. All internal processing is digital except for the input and output analog preamps.
Q: Why doesn’t the drumbeat start playing exactly when I hit the Start footswitch?
A: The Start footswitch actually starts the drumbeat when you release it. This is the only way the AdrenaLinn can know the difference between tapping and holding the switch (for decrementing the preset). To get around this, press the foot switch one 1/8 note before you intend to start, then release it on the downbeat. Be careful not to hold it too long, because holding it ½ second causes the preset to decrement.
Q: The drumbeat changes whenever I select a preset. How do I stop this?
A: Hold the MAIN button for ½ second so that the lower MAIN light goes on. Then turn the second knob (Preset Sets Drumbeat) to the left so that it shows “Off”.
Q: What guitar amp do you recommend I play my AdrenaLinn through when I play live?
A: If you’re only using AdrenaLinn’s effects and not the amp models, then I’d recommend you use the amp you like best because it’s really personal taste. Filters effects are similar to wah pedal effects, so if you like a certain amp with wah pedal, chances are you’ll like the same amp with AdrenaLinn’s filter effects.
However, if you’re using AdrenaLinn’s amp models, then the best amp is a full-range powered monitor because it faithfully reproduces the intended sound of the amp modeling product, just like recording direct. This is true for any amp modeler—POD, AmpliTube, etc. Running an amp modeler through an amp is akin to running a Fender amp through a Marshall; you might like how it sounds but it’s not very predictable. The trouble is that guitar amps always color the sound and never faithfully reproduce the guitar’s sound, which is a good thing and the reason you bought the amp. And every great-sounding guitar amp colors the sound in a different and uniquely good way. AdrenaLinn, POD and other modelers have an “amp” mode which attempts to compensate for this coloring, but it’s really impossible to compensate for the unique coloration of each guitar amp you might be running your modeler into.
The bottom line is this: If running your guitar through any amp modeler before your guitar amp sounds good to you, don’t change a thing. However, if you want to hear an amp modeler’s sound as it was intended to be heard, plug directly from the modeler’s output into your console for recording or into a flat-response powered monitor for live. For live play, I (Roger) run my AdrenaLinn II directly into a Mackie SRM450 powered PA monitor and it sounds great.
Q: How did John Mayer get the effect he used on his song "Bigger Than My Body"?
A: He actually used preset F35 and drumbeat F48 on an AdrenaLinn 1. Unfortunately, we removed that preset on AdrenaLinn II because no one seemed to like it. Then after we released AdrenaLinn II, John Mayer made his hit and everyone suddenly liked that preset. Whoops. At least we were smart enough to keep the same drumbeat he used, which is F15 on AdrenaLinn II.
You can recreate the preset he used by entering the following settings:
Set the 5 preset rows to these values:
Row 1: ARP USR 75 STE
Row 2: 3-3 --- 17 86
Row 3: AM4 E-A 36 ON
Row 4: 13 57 58 43
Row 5: 34 16n 0 OFF
This preset uses a User Sequence. Set the 32 steps of the user sequence to:
Row 1: L0 L0 L7 L7
Row 2: L12 L12 L7 L7
Row 3: L14 L14 L7 L7
Row 4: L12 L12 L7 L7
Row5: L0 L0 L7 L7
Row6: L12 L12 L14 L14
Row7: L12 L14 L19 L21
Row8: L14 L12 L9 L7
(The envelope on/off settings for all 32 steps should be E0.)
After entering the preset, play the following 2-bar repeated phrase: On the first bar, play an Esus chord and sustain it for he entire bar. At the second bar, first play the same Esus chord, followed on the second 1/8 note by an E major chord.
Q: How can I get the sounds John Mayer used on his song "I Don't Trust Myself (with Loving You)"?
To get the pulsing filter sound used on the opening chord riff:
Set PRESET to F43
Change EFFECT to anything else, then re-set it to 'Ftr'
To get the sound used on the melody line that follows the opening chord riff:
Set
Preset to F82.
Set Resonance to 10.
Set Amp to 'AM1' (1st amp in list).
Set Delay On/Off/Ster to Off.
To hear the same drumbeat:
Set DRUMBEAT to F04
Set TEMPO to 84
Q: How can I get the sound John Mayer used on his song "Heartbreak Warfare"?
A: John Mayer is pretty much our hero here at Roger Linn Design, having prominently used AdrenaLinn on "Bigger Than My Body", AdrenaLinn II on "I Don't Trust Myself With Loving You" and now AdrenaLinn III on "Heartbreak Warfare". Here are two YouTube videos (1 and 2) of him playing Heartbreak Warfare, with convenient guitar close-ups. As you can see, the part he's playing is very simple, letting AdrenaLinn III's 1/8 Note Sawtooth Filter Modulation and Dotted 1/8 Note Delay do the heavy lifting. Here's how to set up your AdrenaLinn II to get the same sound:
* Select AdrenaLinn II's preset F44.
* In the DLY row, Change Delay Vol to 60, Delay Repeats to 40 and Off/On/Ster to STE.
*
Select AdrenaLinn III's drumbeat F 6.
*
Set the tempo to 97.
* Turn your guitar's tone control down to minimum or nearly minimum.
Here's how he plays the guitar part on the intro and verses:
* On the 2nd 1/8 note of each bar, softly play the G string on the 14th fret.
* On the 3rd 1/8 note of each bar, softly play the B string on the 17th fret.
Let both strings ring out for the duration of the bar. This same part works over both the A and D chords played by the other musicians. For the F# minor section ("If you want more love, why don't you say so?"), the part is:
* 1st bar: Fm chord, played as 4th fret of D string + 2nd fret of G string + 2nd fret of B string.
* 2nd bar: Asus chord, played as open A string + 2nd fret of D string + 2nd fret of G string + open B string.
* 3rd & 4th bar: D Ma7 chord, played as open D string + 2nd fret of G string + 2nd fret of B string.
For all three of these chords, play the lowest string of the chord on the start of each bar, and the other notes of the chord on the 2nd 1/4 note of each bar. Let the notes sustain for the duration of each bar, then repeat these 4 bars once before going back to the verse section. There's a third part, but we'll leave it up to you figure that one out.
We can't lay claim to the Jeff-Beck-like tone he achieved for the solo, but preset 50 isn't too far off if you reduce your guitar volume for a clearer tone.
Repair Needs
Q: My AdrenaLinn II stopped working. It produces no sound and either the panel lights don't respond or when I turn it on, the display shows "dSP" after a few seconds.
A: You're welcome to contact us to arrange for repair, but this problem can often be fixed by a simple procedure you can perform yourself. You'll need 2 things:
1)
AdrenaLinn Chip Change Instructions, which you can download here.
2) Something to remove one or both of the 2 internal chips from their sockets. If you upgraded your unit from AdrenaLinn I to II and still have the small metal Chip Removal Tool, please use that. If not, you can use a pushpin or the end of a large paper clip that has been bent open.
Please use the instructions to remove the circuit board from your unit, then try the following:
1)
In some cases, the smaller socket (of the 2 chip sockets) doesn't press against the chip's pins as tightly as when it was new, causing poor electrical contact. Carefully remove the smaller chip from its socket by inserting the Chip Removal Tool, pushpin or paper clip end into one corner of the smaller socket (as pictured in the instructions) and very slowly lift the chip a little from one corner, then a little more from the opposite corner, then a little more from the first corner, alternating between corners until it comes out. Then reinsert it only halfway into the socket (which will cause the socket to press more tightly against the chip's pins). To see if it works, you can connect power to the board without reassembling it. If it works, remove the smaller chip and place a small spacer (like a small cut piece of cardboard) inside the socket in order to prevent the chip from being pressed all the way down, then re-insert the chip and test it again. If this procedure didn't fix it, move on to step 2.
2) Sometimes a static electricity shock can damage one or both of the 2 socketed chips. Did you upgrade your unit from AdrenaLinn I and still have the old chips? If so, plug the old chips in (inserting the smaller chip halfway as described above), connect power and see if it comes back to life as AdrenaLinn I. If so, then the newer chips may have been damaged by a static electricity shock. If this is the case, contact us at support@rogerlinndesign.com or +1 (510) 898-4878 and depending on the symptoms and your warranty status, we'll either arrange to give or sell you a replacement set of chips. If you don't have an earlier set of chips to perform this test, there's still a good chance that replacing the 2 chips can fix the problem. Contact us and depending on the symptoms and your warranty status, we'll either give or sell you a new set of chips or arrange for the fastest/cheapest/closest way to have the unit serviced.
Q: Sometimes my unit stops outputting all sound, and the only way to restore sound is to turn power off and on. How can I fix this?
A: This is likely due to high static electricity at your location due to weather or other conditions, usually transmitted to the unit as shocks when fingers touch the foot switches. We've learned that AdrenaLinn is more sensitive to static electricity shocks than we'd like, particularly earlier units before serial number A02200. It's even possible that a high enough shock--or series of shocks--could disable the internal software chips, requiring replacement of the chips.
The best short-term cure is to wrap the 2 foot switches with insulating tape so your fingers don't touch the metal. For the longer term, check back here soon as we hope to have a cosmetically-pleasing clear plastic insulating boot to place over the foot switches.
Also, if you've experienced any of these problems, it's a good idea to touch something metal before connecting or removing jacks from the unit, as this is another way for static shocks to be transmitted to the unit from your fingers.
Q: One of my rotary controls doesn't work. It seems to only increment (or only decrement) regardless of which way I turn it.
A: That rotary control (called an "encoder") is faulty and needs to be replaced. Go to the Send Us A Support Email page, accessed from the Support menu.
Q: I think my AdrenaLinn needs repair. What do I do?
A: Go to the Send Us A Support Email page, accessed from the Support menu.
Sound output and processing
Q: Can I separate the drum sound from the guitar sound?
A: Yes. Press and hold the main button to access the secondary Main functions. Turn the fourth knob ("Balance/SEP") all the way to the right to select "SEP" This will route the drumbeat to the right output and the instrument (preset) to the left.
Q: I can't hear any guitar sound? What's wrong?
A: Check the following:
1) Press and hold the main button for 1/2 second to change the VOLUME knob to its BALANCE/SEP function, which is a balance control between preset (guitar) and the drum machine. Set it to "EqU" (equal) at the middle of its range.
2) Do you hear sound on other presets? If so, check the Amp Volume for that preset.
3) If you turn the little Preamp Gain knob up all the way and play, does the CLIP light go on? If not, check your guitar cable and guitar output.
Q: I can't hear any drums? What's wrong?
A: Check the following:
1) Press and hold the main button for 1/2 second to change the VOLUME knob to its BALANCE/SEP function, which is a balance control between preset (guitar) and the drum machine. Set it to "EqU" (equal) at the middle of its range.
2) Select any drumbeat other than F99 or U99, which are blank drumbeats.
3) If only one drumbeat is silent, check the Drumbeat Volume control.
Q: Can I globally turn off the drums?
A: Yes. There are 2 ways:
1) Press and hold the main button for 1/2 second to change the VOLUME knob to its BALANCE/SEP function, which is a balance control between preset (guitar) and the drum machine.Turn it all the way to the left so it says p50, meaning all preset (guitar) and no drums.
2) Select drumbeat F99, which is a blank drumbeat.
Q: Can I turn off either the effects, amp models or delay for all presets in one step?
A: Yes. Using the Bypass Mode setting, the Bypass foot switch can alternatively be set to globally bypass off any combination of effect, amp and delay for all presets. The relevant Bypass Mode options are:
“bYP”: Normal bypass function
“-Ad” Turn off effect
“E-d” Turn off amp models
“EA-“ Turn off delay
“--d” Turn off effect and amp
“-A-“ Turn off effect effect and delay
“E--“ Turn off amp and delay
Q: Is there a way to quickly turn the effect on or off during performance without affecting the amp or delay settings?
A: Yes. Set the Bypass Mode parameter to “-Ad.” Then, when you press BYPASS only the effect will be turned off.
Q: How do I turn off either effect, amp or delay in a particular preset?
A: To turn off the effect only, set the Off/On/Ster parameter in the Effect section to Off. To turn off amp modeling only, set the Off/On parameter in the Amp section to Off. To turn off the Delay only, set the Off/On/Ster parameter in the Delay section to Off. You must save the preset (user presets only) to retain the new setting.
Q: How do I send the drumbeat through the AdrenaLinn’s filter, amp and delay processing?
A: Press the up and down buttons repeatedly until the upper of the 2 Edit Drumbeat lights goes on. Then turn the second knob (To Delay/Filter). Settings of D00-D99 send the drums to the delay. Settings of F00-F99 send the drums to the AdrenaLinn’s input, to be processed in the same way as the instrument signal.
Q: The display says “AMP” whenever I turn it on. What does this mean?
A: The AdrenaLinn’s guitar amp tone compensation is on, which reduces the treble level of the amp models to compensate for the added treble boost of guitar amps. To return to normal treble level for recording, hold MAIN while connecting power, wait 10 seconds, then recycle power. The word “AMP” should no longer appear at power-on. Repeat this procedure to return to AMP mode.
Q: How do I get more than 2 outputs? I want to send both the drums in stereo and the instrument signal in stereo.
A: Buy another AdrenaLinn and synch them together via MIDI, using one for the instrument signal and the other for the drums. Or, record the drums in stereo in one recording pass and the instrument in stereo in the next, synched with MIDI clock.
Tempo and Timing
Q: The tempo changes whenever I select a drumbeat. How do I stop this?
A: Press the up and down buttons repeatedly until the upper of the 2 Edit Drumbeat lights goes on. Then turn the third knob (Use Drumbeat Tempo) to the left so that it shows “Off”
Q: How do I change the amount of 1/16 note swing on a drumbeat?
A: Press the up and down buttons repeatedly until the upper of the 2 Edit Drumbeat lights goes on. Then turn the fourth knob (Timebase) to select either “16n” (straight 1/16 notes), “16h” (halfway between straight and swing 1/16 notes) or “16S” (swing 1/16 notes).
Q: A particular sequence preset will sometimes play 1/8 notes and sometimes 1/16s, or sometimes swing and sometimes straight time. What gives?
A: The timebase of the preset’s sequences (tremolo, filter or arpeggio) is determined by the selected drumbeat’s Timebase setting. For example, if you select a drumbeat that has an 1/8 note Timebase, then the preset’s sequence will play 1/8 notes. The same rule applies to swing: if you select a drumbeat with 1/16 swing timebase, then the preset’s sequence will also play in 1/16 swing timing. To change the timing of the preset’s sequence, you must change the drumbeat’s Timebase setting.
MIDI and Sync
Q: When I hook up a midi pedal and change presets it jumps to the factory presets. How do I change it to select the user?
A: To select presets in the User preset bank from MIDI, send a MIDI Controller 0 message with a value of 1. To select presets in the Factory preset bank from MIDI, send a MIDI Controller 0 message with a value of 0. After sending either of these messages, any received Program Change messages will select presets in the selected bank (Factory or User), and the selected bank will be remembered after recycling power.
Q: I'm not sure if my AdrenaLinn II is responding to MIDI clock, but I don't have another source of MIDI clock to send it as a test. Is there another way?
A: Yes. Set the CLOCK IN setting (in the SYSTEM row) to "On" (MIDI clock receive enabled). Now connect a MIDI cable from the AdrenaLinn II's MIDI OUT to it's MIDI IN. Then press START. The drumbeat should start playing at a wildly fast tempo because the MIDI clock is feeding back into itself. You've now proven that the AdrenaLinn II is correctly responding to incoming MIDI clock.
Upgrading
Q: What upgrade options are available for my AdrenaLinn II?
A: Any working AdrenaLinn I or II--regardless of which software it contains--can be upgraded to AdrenaLinn III by installing our $99 AdrenaLinn III Upgrade Kit. To learn about AdrenaLinn III's new features, click here.
If your AdrenaLinn II contains the original version 2.0 software, it can also be upgraded to the final AdrenaLinn II release, version 2.1, though the improvement is minor compared to upgrading to AdrenaLinn III. To see which software version you have, connect power while holding the UP ARROW button. The version number will appear in the display. All but a few AdrenaLinns will show one of the following:
"P20" or "2-0": Version 2.0, the original software version for AdrenaLinn II.
"212": Latest version for AdrenaLinn II. You are fully up to date.
Click here for a list of the improvements in version 2.1 over 2.0. If you'd like to upgrade to version 2.1, you can purchase it on our online store, under the PURCHASE menu above.

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AdrenaLinn
General
Q: I've lost my manual. Can I download a copy?
A: Yes--we can the manual in English, German, French and Korean. Go to our Downloads page, accessed from the Suppport menu.
Q: I'd like to power my AdrenaLinn from a pedalboard power supply. What are the specific power specifications?
A: For either AdrenaLinn 1 or 2, any power adaptor will work that has the following qualifications: 9 volts dc (regulated or unregulated), at least 500 milliamps, plug dimensions of 12mm long by 5.5mm outside diameter by 2.1mm inside diameter, center pin positive.
Note: Using an adaptor with the wrong specifications may damage your AdrenaLinn. You can order a new one from our online store.
Q: What preset and drumbeat did John Mayer use in this song "Bigger Than My Body"?
A: He used factory preset F35 and factory drumbeat F48. Play the following 2-bar repeated phrase: On the first bar, play an Esus and sustain it for he entire bar. At the second bar, first play the same Esus, followed on the second 1/8 note by an E major.
Q: How can I get the sounds John Mayer used on his song "I Don't Trust Myself (with Loving You)"?
A: Select drumbeat F22 and set the tempo to 84 BPM.
To get the pulsing filter sound used on the opening chords:
Set PRESET to F47.
Set Filter Mode to 4PO.
Set Filter Frequency to 45.
Set Resonance to 10.
Set LFO Wave to 'Sin'.
Set Delay Vol to 0.
To get the auto-wah sound used on the melody line that follows the opening chord riff:
Set PRESET to F15.
Set Filter Mode to 4PO.
Set Mod Amount to 65.
Set Resonance to 10.
Set Amp Drive to 20.
Set Bass to 11.
Set Mid to 0.
Set Treble to 87.
Set Delay Vol to 0.
Set Amp Model to 4.
Q: One or more of my knobs came off. How can I make them stay on, or can I get more?
A: The knobs do tend to lose their grip over time. We have new knobs that grip tighter and you can order a set of 4 from our online store for $10 including shipping anywhere. Alternatively, one customer had a novel solution: Cut out a 1/3" circle of aluminum foil and place it over the shaft, then push the knob onto the shaft; the foil will act as a shim that holds the knob on better.
Repair Needs
Q: My AdrenaLinn stopped working. It produces no sound and either the panel lights don't respond or when I turn it on, the display shows "dSP" after a few seconds.
A: You're welcome to contact us to arrange for repair, but this problem can often be fixed by a simple procedure you can perform yourself. You'll need 2 things:
1)
AdrenaLinn Chip Change Instructions, which you can download here.
2) Something to remove one or both of the 2 internal chips from their sockets. If we ever sent you a software update as a set of 2 chips and you still have the small metal Chip Removal Tool, please use that. If not, you can use a pushpin or the end of a large paper clip that has been bent open.
Please use the instructions to remove the circuit board from your unit, then try the following:
1)
In some cases, the smaller socket (of the 2 chip sockets) doesn't press against the chip's pins as tightly as when it was new, causing poor electrical contact. Carefully remove the smaller chip from its socket by inserting the Chip Removal Tool, pushpin or paper clip end into one corner of the smaller socket (as pictured in the instructions) and very slowly lift the chip a little from one corner, then a little more from the opposite corner, then a little more from the first corner, alternating between corners until it comes out. Then reinsert it only halfway into the socket (which will cause the socket to press more tightly against the chip's pins). To see if it works, you can connect power to the board without reassembling it. If it works, remove the smaller chip and place a small spacer (like a small cut piece of cardboard) inside the socket in order to prevent the chip from being pressed all the way down, then re-insert the chip and test it again. If this procedure didn't fix it, move on to step 2.
2) Sometimes a static electricity shock can damage one or both of the 2 socketed chips. Did we ever send you a software upgrade upgrade as 2 chips, and do you still have the 2 old chips? If so, plug the old chips in (inserting the smaller chip halfway as described above), connect power and see if it comes back to life. If so, then the newer chips may have been damaged by a static electricity shock. If this is the case, contact us at support@rogerlinndesign.com or +1 (510) 898-4878 and depending on the symptoms and your warranty status, we'll either arrange to give or sell you a replacement set of chips. If you don't have an earlier set of chips to perform this test, there's still a good chance that replacing the 2 chips can fix the problem. Contact us and depending on the symptoms and your warranty status, we'll either give or sell you a new set of chips or arrange for the fastest/cheapest/closest way to have the unit serviced.
Q: Sometimes my unit stops outputting all sound, and the only way to restore sound is to turn power off and on. How can I fix this?
A: This is likely due to high static electricity at your location due to weather or other conditions, usually transmitted to the unit as shocks when fingers touch the foot switches. We've learned that AdrenaLinn is more sensitive to static electricity shocks than we'd like, particularly earlier units before serial number A02200. It's even possible that a high enough shock--or series of shocks--could disable the internal software chips, requiring replacement of the chips.
The best short-term cure is to wrap the 2 foot switches with insulating tape so your fingers don't touch the metal. For the longer term, check back here soon as we hope to have a cosmetically-pleasing clear plastic insulating boot to place over the foot switches.
Also, if you've experienced any of these problems, it's a good idea to touch something metal before connecting or removing jacks from the unit, as this is another way for static shocks to be transmitted to the unit from your fingers.
Q: One of my rotary controls doesn't work. It seems to only increment (or only decrement) regardless of which way I turn it.
A: That rotary control (called an "encoder") is faulty and needs to be replaced. Contact our support department by selecting Send Us A Support Email from the Support menu.
Q: I think my AdrenaLinn needs repair. What do I do?
A: Contact our support department by selecting Send Us A Support Email from the Support menu.
Sound processing and output
Q: Can I separate
the drum sound from the guitar sound?
A: Yes. Press and hold the main button
and that will bring you to the secondary functions on the main knobs.
Turning the forth knob to the left will mix out the drumbeat, while
turning to the right will mix out the preset. If you turn the knob
all the way to the right, the LED will read "SEP" and
this will route the drumbeat to the right output and the preset
to the left.
Creating popular guitar effects
Q: How do I create a
tremolo effect?
A:
1. Adjust the Filter Mode to VOL (Volume).
2. Adjust the Mod Source parameter to LFO (Low-Frequency Oscillator).
3. Adjust Filter Frequency to 75.
4. Adjust Mod Amount to 50.
5. Adjust the LFO Wave parameter to Sin (sine wave).
6. Adjust the LFO Rate to the desired cycle rate: either a fixed
cycle, with a range from 0 to 99, or a synced cycle with a range
from every 8 measures to every 32nd note.
Q: How do I create
a flanger effect?
A:
1. Adjust the Filter Mode parameter to FL1 or FL2.
2. Adjust the Mod Source parameter to LFO (Low-Frequency Oscillator).
3. Adjust the LFO Wave parameter to Sin (sine wave).
4. Adjust the LFO Rate to the desired cycle rate: either a fixed
cycle, with a range from 0 to 99, or a synced cycle with a range
from every 8 measures to every 32nd note (see details on LFO Rate
on page 30).
5. Adjust the Filter Frequency (which controls the delay time range
in your flanger cycle) to a medium setting, around 50.
6. Adjust the Mod Amount to a lower setting, around 30. For less
bass tonality in your flanger, set Mod the Amount to an inverted
setting, around -30.
7. Adjust the Resonance (which controls the delay feedback) to a
lower setting, around 30, adding a sense of pitch to your flanger.
8. Hint: If you are using an Amp Model along with the flanger, set
your Amp Drive to go before the flanger in the signal path (Scroll
the Amp Drive parameter past 99 until you see a "b" in
the LED display). This allows for a fuller flange tone, much like
putting your distortion pedal before your flange pedal.
Q: How do I set the
AdrenaLinn to do "auto-wah"?
A:
1. Adjust the Filter Mode to "4P0" (4-pole) filter.
2. Adjust the Mod Source to "AUD" (audio).
3. Set the Mod Amount to a high setting like 99,
4. Set the Resonance to a fairly high setting like 60. The filter
will now affect your guitar tone according to the level of audio
input, giving you an "auto-wah."
Q: How do I set the
AdrenaLinn to do "auto-pan"?
A:
1. Make sure you are running the stereo outputs into a stereo source.
2. Adjust the Pan parameter to LFO.
3. Set the LFO Wave to Sin (sine wave).
4. Adjust the length of your pan cycle by setting the LFO Rate parameter
to the desired length (8-measures, 4-measures, 1-measure, whole
notes, etc).
Q: How do I set the AdrenaLinn
to output "notes", like in presets 09, 10, and 33-35?
A:
The AdrenaLinn can be made to act like an arpeggiator, accentuating
a sequence of specific musical notes of signal. Follow these steps
to make it work:
1. Set your Filter Mode to flanger ("FL1")
2. Set Mod Source to sequencer ("SEq")
3. Set Mod Amount to a "99"
4. Set Filter Frequency to "0"
5. Set Resonance to "85"
6. Press Sequencer button once to enter Sequencer Mode and adjust
the Level of each step according to the note you desire (You can
do this as the sequencer is playing to hear realtime results). Each
increment is equal to one semitone.
Q: How do I use only
the amp model?
A:
1. Turn the Filter Mode to OFF.
2. Select the desired Amp Model (a full list of the amp simulations
is found earlier in this section).
3. Adjust the Amp Drive to desired amount.
Q: How do I use only
the synced delay?
A:
1. Turn the Filter Mode to OFF.
2. Turn the Amp Model to OFF.
3. Adjust the Delay Time (0-99 for a fixed setting, or ½
note-1/32nd note for a synced setting).
4. Adjust the Delay Volume and the Delay Feedback to desired amount.
MIDI
Q: Is there a MIDI
pedal that Roger Linn Design recommends to remotely control AdrenaLinn?
A: Although we have not tested any MIDI
pedals on the AdrenaLinn, there are several products that should
enable you to change presets remotely, such as Rolls
MP128 MIDI Buddy Pedal.
Q: What MIDI messages
does the AdrenaLinn respond to/send out?
A: The AdrenaLinn responds to MIDI start,
stop, clock, note number, velocity, bend, controller, pressure,
and program changes. The AdrenaLinn sends out MIDI start, stop,
and clock. For more information on MIDI implementation, visit our downloads page for
the AdrenaLinn manual and system exclusive information.
Upgrading
Q: What upgrade options are available for my AdrenaLinn?
A: Any working AdrenaLinn or AdrenaLinn II--regardless of which software it contains--can be upgraded to AdrenaLinn III by installing our $99 AdrenaLinn III Upgrade Kit. To learn about AdrenaLinn III's new features, click here.
If your AdrenaLinn contains an early software version, you can also upgrade it to the final AdrenaLinn release, which fixes a number of bugs that existed in earlier versions. However, the improvement is insignificant compared to upgrading to AdrenaLinn III. To see which software version you have, do the following:
There are 2 little computers inside--an MCU (microcontroller) and a DSP (digital signal processor), so you need to check the version of each.
To see the MCU software version, connect power while holding the UP ARROW button. The current version is 1.5, shown in the display as "1-5".
To see the DSP software version, connect power while holding the DOWN ARROW button. The current version is 1.6, shown in the display as "1-6".
If you currently have software versions earlier than 1.5/1.6, you can purchase a 1.5/1.6 chipset on our online store, under the PURCHASE menu above.

>
MPC60
Q: Can I use the MPC-SCSI with a flash drive?
A: Customer Matt Walsh reports that he has successfully used the MPC-SCSI with a flash drive. Thought we don't support this, here's how he says he did it:
"The drive was a Spyrus MCDISK SCSI compact Flash drive. First I installed your SCSI card (Marion MPC60 SCSI ) and the necessary OS 3.10. Then I removed the floppy disk and installed the flash drive in its place. The power to the flash drive comes from the same connector that formerly provided power to the floppy drive. The trick is to take the SCSI connection to the back and get a gender bender cable and split it off to the internal disc. Here are the photos I took. JD from SCSI for Samplers (www.scsiforsamplers.com) sells that cable and can help you out with more details. In the end, you can use 780MB of a 1GB card."
Q: Can I download a copy of the manual?
A: Yes, from our Downloads page, accessed from the Support menu.
Q: I have an MPC60 question that doesn't relate to your v3.10 software or SCSI interface that I bought from you, and Akai won't help me. What can I do?
A: Thank you for recogizing that we don't provide support for MPC60 other than your V3.10 software or SCSI interface. The best resource is www.mpc-forums.com, an incredible resource for MPC users. Also, check our own forum by selecting User Forum from the Support menu. .
Q: How difficult is it to install version 3.10
or the MPC-SCSI?
A: Though we recommend that you have a
technician install it, it is simple enough that most of our users
install version the 3.10 software themselves, using the included
installation instructions. The software comes on 4 chips and requires
no soldering, cutting or drilling. You simply open the MPC60 by
removing some screws, then lift the top of the case. Inside, you
will see in the center front of the base 4 chips in sockets containing
the old software. Using a knife edge or blade screwdriver, you must
carefully lift these 4 chips out of the sockets and put the 4 new
chips in their place. That's it. Installing the MPC-SCSI is a little
more difficult but still requires no soldering, cutting or drilling.
After lifting the lid as described above, you must remove 5 connectors
from their sockets, install a circuit board with 2 screws and spacers,
then reconnect the 5 connectors to different sockets. If you are
not familiar with simple installations like these, we recommend
that you ask a technician to do it for you. It shouldn't take him
more than 20 or 30 minutes.
Q: I'm getting
error messages when I read from the floppy. What's wrong?
A: If you are getting any floppy disk error
messages during file save or load, your floppy drive probably needs
cleaning. This is done using a 3.5" cleaning diskette, commonly
available at computer or office supply stores. Follow the instructions
on the cleaning diskette, then place it in the floppy drive and
press DISK, then 7. This will cause the disk's read/write head to
make contact with the cleaning paper inside the cleaning diskette.
Repeat this process about 20 times.
To guard against future disk errors, clean your
floppy drive every 2 or 3 months. If you still get disk errors after
the cleaning, your floppy drive may need replacement. This is not
unusual considering the age of your MPC60 and the heavy use of the
floppy drive. To replace the drive, call your local Akai service
center.
If after cleaning or replacing your disk drive
you still have trouble reading certain old disks, it may be because
these disks are old or were saved to from a dirty or worn-out disk
drive, causing the information on the disk to be weak. In this case,
it may be impossible to retrieve the disk information.
Q: I find it difficult
to find low density floppy disks for the MPC60. Can I use High Density
disks?
A: The correct floppy
disks to use in the MPC60 are double sided, double density (DS/DD).
These disks are difficult to find because of the greater popularity
of high-density disks (HD). If you canĚt find any DS/DD disks, you
may use HD disks instead.
NOTE: If you take an HD floppy that has been
formatted in the MPC60 and try to read it in an MPC3000, the MPC3000
will tell you that the disk is bad or not formatted. If this happens,
simply cover the HD hole in the lower right corner of the disk with
opaque tape. (This hole is located on the same edge of the disk
as the "HD" emblem, and unlike the other "write protect"
hole, has no sliding window.) This will trick the MPC3000 into thinking
that the floppy is a DS/DD disk and will then be able to read it.
Q: After installing
version 3.10, how will my MPC60 be different from an MPC3000?
A: An MPC3000 has the following
advantages over an MPC60 with version 3.10 installed:
- The maximum sample time in an MPC3000 is 32
megabytes (380 seconds) versus the MPC60's maximum 1.5 megabytes
(26 seconds).
- The MPC3000's sampling method is 44.1 khz,
16 bit linear (CD quality). The MPC60's sampling method is 40
khz, 12 bit non-linear (quieter than 12 bit linear).
- The MPC3000 has a digital sampling input.
- The MPC3000 has lowpass resonant filters with
separate envelope generators on all voices.
- The MPC3000 has 32 simultaneous playback voices
versus the MPC60's 16.
- The MPC3000 has true phase-locked stereo sampling
versus the MPC60 version 3.10's method of stereo sampling by recording
one side at a time then combining them to make a stereo sound.
- The MPC3000 has built-in delay effects.
- The MPC3000 has a high density (1.4 megabyte)
floppy drive versus the MPC60's low density (793 kilobyte) floppy
drive and support electronics.
- The MPC3000 has a SCSI port. The MPC60 does
not, unless it contains our MPC-SCSI option.
- The MPC3000's internal computer runs approximately
2.5 times as fast as the MPC60's, for tighter timing when running
complex sequences.
- When using the Assignable Mix Outputs on the
MPC3000, sounds sent to these outputs have independent mix levels.
On the MPC60, the levels to these outputs are fixed.
- The MPC3000 has approximately 30% more sequence
memory than the MPC60.
Q: In version
3.10, how can I set it up so that if I hit a pad twice, the second
hit cuts off the sound of the first hit?
A:
After loading your program, press SOUNDS, then 2, then move the
cursor to the POLY field. Play the pad you want to be cut off, then
select MONO in this field.
Q: How can I expand
the MPC60's sample memory?
A:
The MPC60 was originally sold with 13 seconds (768 KB) of sample
memory with a socket for a expansion board that doubles the sample
time to 26 seconds (1536 KB). If you don't have expanded memory,
see our Links section below
for sources of a memory expansion board for the MPC60. If you do
have expanded memory, you can't expand further than the 26 seconds.
However, our version 3.10 software includes a feature called Sound
Compression, allowing sounds to be squeezed into 1/2 the memory
space, thereby doubling available memory. If you don't know whether
your MPC60 has expanded memory, the following procedure will allow
you to find out:
Q: How do I find
out if my MPC60 has expanded memory?
A:
If your MPC60 is running version 3.0 software or higher:
- Turn on your MPC60.
- Press SOUNDS, then 5 for the sampling screen.
- Move the cursor to the LENGTH field and spin
the DATA ENTRY knob to the right.
- If the field contents go above 13.1, you have
memory expansion. If not, you don't.
If your MPC60 is running version 2.14 software
or lower:
- Turn on your MPC60.
- Place a disk containing a SND or SET file into
the disk drive.
- Press DISK, then 6.
- Read the AVAILABLE SOUND MEMORY field. If it
says 1536K, you have memory expansion. If it says 768K, you don't.
Q: How do I find
out if my MPC60 has the Marion Systems MPC-SCSI hard disk interface
installed?
A: If you have an
MPC60-II and the rectangular hole in the upper middle of the rear
panel has no connector in it, you don't have it. If you have the
original MPC60, the connector labled "RS232C" on the rear
panel may be either the original RS232C connector (which was never
used) or the true SCSI connector. Check the operating system number
when you start up your MPC60. If you have version 2.14, you have
a SCSI interface (v.2.14 was the only version that shipped with
a SCSI interface). If not, run this test:
- Press DISK, then 8.
- If four menu options appear, you have the MPC-SCSI
installed. If two options appear, you don't.
Q: When I play a
particular sequence or song, the timing is irregular. What's wrong?
A: If you notice a timing irregularity
in song mode at the point of transition from one sequence into another,
the problem may be caused by assignments of the Pgm (Program) field
(in the Play/Record screen) for the new playing sequence. When a
new sequence is encountered in a song, any program assignments for
the tracks in the newly selected sequence are sent out at the moment
that the sequence starts to play. This can present a problem because
most synthesizers require time to change programs, which can cause
any notes existing at the start of the new sequence to be delayed.
This delay is brief in most synthesizers, but is usually enough
to cause a timing irregularity at the start of the sequence. To
avoid this problem, remove any assignments of the Pgm field for
all sequences except the first sequence in the song. If you are
encountering the same problem when changing sequences while playing
(in which case the new sequence begins immediately following the
current repetition of the current sequence), then use the same solution:
remove all program assignments for the newly selected sequence.
If the timing irregularity does not exist at the
beginning of a sequence, it may be due to the sequence containing
a large system exclusive message at that location, in which case
the MPC60 must finish processing the system exclusive message before
playing any other notes at that location. If this is the case, erase
or move the system exclusive event that is causing the problem.
If the timing irregularity does not exist at the
beginning of a sequence and is not due to a system exclusive event,
it may be due to having too many notes (more than approximately
10 or 12) at one tick in the sequence. If so, this could cause the
last notes occurring at this location to be delayed. This problem
is aggravated at faster tempos. This problem exists to some degree
in all sequencers, and is due to the fact that there is a finite
number of notes that the internal computer can process at one time.
However, this will NOT cause the sequence to slip out of sync when
syncing to an external sync source. To reduce the processing requirement
in your sequence, try the following:
- Erase any unnecessary events from the sequence.
For example, erase any channel pressure, poly pressure and system
exclusive events if you are not using them. Many keyboards send
out large amounts of channel pressure messages while playing,
which are recorded into your tracks. If you are not using these
messages, removing them from the tracks will improve the playback
timing. To block these messages from being recorded into new sequences,
use the MIDI Input Filter (MIDI> key, option 3).
- Erase any tracks that are turned off but still
exist in the sequence. Turning a track off (the On field in the
Play/Record screen) reduces the processing requirement for playing
the track, but doesn't eliminate it.
- If you only need to improve the timing while
recording your sequence to tape and are using a sync tone, then
record the sequence to tape a few tracks at a time, and turn off
or erase the tracks you are not using on each pass. By eliminating
the need for the MPC60 to process the tracks that aren't being
heard, the timing of the remaining tracks will be improved.
- In the Play/Record screen, disable Record Ready
by selecting a different sequence, then the original one. This
slightly lessens the processing requirement.
- If the delay is due to many notes existing
at one tick, then either delete some of the notes or spread them
around to neighboring ticks.
Q: How can I reduce
the time required for the "Analyzing sequence. Please wait..."
message?
A: This message is
most noticeable during song mode. It appears once after the song
is edited and when the song screen is entered while a long song
is selected. The reason for this delay is that the MPC60 must scan
through the entire song to learn where the start of each bar is.
Once this is done, any rewind, fast forward or locate operation
will be very fast. Also, response to incoming SMPTE will be nearly
immediate. Unfortunately, there is no way to reduce the time required
for this message other than reducing the complexity of the song.
Q: I want to use
the MPC60 only as a sound generator receiving notes from another sequencer.
How can I get it to play from only one MIDI channel?
A:
1. Press the MIDI key and select option 2. In the screen that appears,
set the Active track receive channel field to the channel you want
the MPC60 to receive on. 2. In the Play/Record screen, set the Type
field to DRUM or select a track that has a Type of DRUM. 3. Load
in the desired program.
Q: I want to use
the MPC60's pads to program drum parts on an external sequencer, but
I can't get any of the MIDI outputs to send note-on messages when
I play the pads. How do I do it?
A:
1. In the Play/Record screen, set the Type field to DRUM or select
a track that has a Type of DRUM. Then, set the track's Chn field
to the desired output MIDI channel and port. 2. In the MIDI key,
option 1 screen, you can change the note numbers assigned to each
pad if desired. 3. If you are simultaneously using the pads to program
the external sequencer and using the MPC60's sound generator to
receive from the external sequencer, then set both the Soft thru
and Local mode fields to OFF. These fields are in the screen accessed
by pressing the MIDI key and selecting option 2.
Q: When I play
a key on my keyboard synthesizer while connected to the MPC60, two
voices play in my keyboard for every one key pressed. Why?
A: When you play a key on the synthesizer
keyboard, it plays the note internally and also sends a note over
MIDI to the MPC60. Because the MPC60's Soft thru feature is normally
set to ON, that note is immediately sent back out to the keyboard,
causing it to play the same note again. To solve this problem, turn
Soft thru off (press the MIDI key, then select option 2) or disable
Local Control on your keyboard synthesizer.
Q:
How does version 3.10 work in my Akai ASQ10?
A: Version 3.10 software may be installed
in the Akai ASQ10 MIDI sequencer, enhancing its sequencing capabilities
to that of an updated MPC60. This is because the ASQ10 is internally
identical to the MPC60's sequencer section, lacking the MPC60's
sound generation, sampling and drum pad functions.
However, version 3.10 is optimized for the MPC60
and will therefore present the following inconveniences to the ASQ10
user:
- The ASQ10's TEMPO button will have the function
of the MPC60's TEMPO/SYNC button.
- The ASQ10's SYNC button will have the function
of the MPC60's DRUM MIXER button, which is useless on the ASQ10.
- The ASQ10's DRUMS button will have the function
of the MPC60's SOUNDS button, which is useless on the ASQ10.
- Various screens will present parameters related
to sound generation, sound program disk files, or use of drum
pads, all of which are useless on the ASQ10.

>
MPC3000
Q:
Do you provide support for the MPC3000?
A:
Sorry, no.
Q:
Where can I find the latest software for the MPC3000?
A: Our good friends at Mansell Labs have created an update that takes the MPC3000 (or MPC3000LE) well beyond the final version Akai released. To learn more, contact www.mansell-labs.com.
Q:
How do I expand the MPC3000's (or MPC3000LE's) memory to 32 megabytes?
A:
Despite Akai's claim that the maximum MPC3000 memory is 16 megabytes
(using two 4 MB SIMMs and their proprietary 8 MB memory board),
it is actually 32 megabytes, or 380 seconds of sample time. Their
stated reason for claiming a maximum capacity of 16 MB is that the
MPC3000's disk system has a limit of 30 MB per disk partition, which
prevents you from saving a full 32 MB of sample memory to disk.
We think you'd prefer to have the choice. To expand an MPC3000 to
32 megabytes:Buy two 16 megabyte, 30 pin (not 72 pin) SIMM memory
modules. Any speed will do, parity or non-parity.
Disconnect the power cord and open your MPC3000 by removing 4 screws
at top of rear panel, 4 screws at left edge of bottom and 3 screws
at right edge of bottom, then lift up the front end of the front
panel.
In the two SIMM sockets located in the center of the bottom of the
unit near the front edge, install the two 16 megabyte SIMMs.Push
them into the sockets until they snap into place. If they donÌt
snap, you may have put them in backwards.
Look for the small, 2.5 inch square board in the front right corner
of the bottom of the unit. This is Akai's proprietary memory board,
containing either 2 MB or 8 MB. This is no longer necessary so remove
it. (If you leave it in, it will simply duplicate a portion of the
32 MB provided by the 2 SIMMs, and therefore won't increase memory
past 32 MB.)
Do not ask us any questions about this. This is all the information
you need and there is nothing more we can tell you.
Q: Did Roger
Linn design the MPC2000?
A: No.
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